Sunday, 30 September 2012

Animation project

A while ago I started on a little animation project. Just a few images.

Friday, 18 May 2012

Skyrim DLC: Tower of the hand

Since I've to wait anyway for the Skyrim DLC, I'd like to fantasize which new locations would be a cool addition to the game world :).

Tuesday, 7 February 2012

Generator Prop

To warm up on the highress model on the gun, I've created a new prop. It's meant to be some kind of mobile generator which can be used as a cover object.

Sunday, 4 December 2011

Gun 3D model

Here's my model of the AA gun. I'll try to the post a little test animation clip soon to show how it moves.

I made a couple of design changes, most important one is that I've opted for 2 sets of barrels instead on a single set. Main reason was that's it's more technically correct, otherwise you won't need to have 2 ammo magazines ( the 2 big cilinders at the back). Besides, the more guns, the cooler the gun !! :D

2nd major change is that I've replaced the cheesy anime 'fins'at the rear and replaced them with a radar assembly and some more support modules.

Sunday, 9 October 2011

Rebel AA gun

Long time since my last blog update. Moving to another country takes some time. But now it's about time to create some new posts. Here's the first one. This is the initial concept for the main rebel AA-gun.

I'm going to create a prototype based on this concepts and I'll try to get it in UDK to see how it works when you control it.

Tuesday, 12 July 2011


I've had an interesting time creating thumbnails for a couple of anti air guns. Most are based on ship's CIWS missile defense guns and the rest are inspired on some WWII flak cannons.

The left guns belong to the 'rebel'faction and the ones on the right to the 'Utopian' faction

Monday, 11 July 2011

Hidden Hangar Bay: Concept exterior

After looking back to my current work I had come to a conclusion that the scope was a bit to small and not really impressive enough.
So when I had some spare time during the last couple of weeks I designed a background which might suit the hangar bay environment and give it some more bang.

The city environment is much more clean and sophisticated looking compared to the hangar bay which was the intention. I'm playing with the idea is that you've those kind of guerilla style bases hidden in an environment that's dominated by an utopian style civilization.

Wednesday, 4 May 2011

Hidden Hangar bay: New Screens

Note: screenshots taken in UDK

Plane mesh and textures

Poly count: 27.820 triangles
Hull normal map
Hull normal map
Main engine color map
Main Engine normal map
Specular and Emissive maps

 Here's the plane's wireframe and a selection of textures

Friday, 29 April 2011

Hi all,

Welcome to my blog. I'll use this blog mainly to show my portfolio. I'll update it regularly with some stuff I'm working on right now and I'll post some older stuff too.


Monday, 7 March 2011

The escape of the "Lady MCBeth"'

A concept insoired by the books of Peter F. Hamilton. And you can use as a cover too :)